Here is one of the works I did during my 6 months internship at Warcave on the game "Black Legend". I was responsible for the creation of various environment props. A big thanks to Jeroen Theeuwen. Awesome management as Art director, always present to give clear explanations ! https://www.artstation.com/jeroentheeuwen I would also like to thank my colleague Inias Schoutteet for his great tips and constructive feedback ! https://www.artstation.com/inias_schoutteet
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/jBLnz/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-1-concepts
Various isolated assets and props made for Dead Island 2
This is a selection of a few props and assets I had the pleasure of working on during the production of Ghost of Tsushima. With the nature of creating assets for an open world game, most of these utilize tiling textures and vertex blending to get the desired result. --- Although I was heavily involved in the art depicted in these screenshots, a massive amount of credit is due to all of the teams that make up Sucker Punch, as well as a special shout out to the rest of the insanely talented art team and art leads for pushing each iteration to be better.
Project Dragon was a multiplayer sandbox action-adventure that was in the making at Phoenix Labs. Picture something like Minecraft meets Breath of the Wild sprinkled with some elements from games like Stardew Valley, set in a universe not based on any existing IP. We got to contribute a lot of concepts, 3D environment assets, props, and 3D characters work over the course of 3 years. Sadly, the game was canceled a short while ago. While it breaks our hearts that you will never get to see Dragon (a codename, obviously) in its fully realized form, we're grateful that we are allowed to show the work we contributed, providing a glimpse at this wonderful and whimsical world that we loved to work on alongside a terrific team at Phoenix Labs that we loved to work with. Please read our article for all the details and credits: https://airbornstudios.artstation.com/blog/jBLnz/in-which-we-cherish-and-bid-adieu-to-project-dragon-part-1-concepts
Download Simple Props – Cartoon Assets FREE Unity. A Simple Prop asset pack to add to our existing asset packs to make your game look lived in. Includes demo scene 122 Prop prefabs Payphones, Cardboard boxes, Rubbish bag, Rubbish piles, Wheelie Bins, Litter, Mailboxes, Billboards, Parking meters, Power boxes with cables (Place on walls), Power cabinet, […]
For the last 3.5 years i have been working on the game "Taonga: The Island Farm" (https://taongafarm.com/). During this time i made a lot of props, some of which i can show here. Also you can see my sketches here: https://twitter.com/mukholov https://www.instagram.com/mukholov_/ https://vk.com/mukholov
Elevate your workflow with the Simple Props - Cartoon Assets asset from Synty Studios. Find this & other Props options on the Unity Asset Store.
I will create nice 2d game assets, props, icons, illustrations and UI
Still working on my little "hidden objects" game on streams. Here are some of the assets I made using Blender and Substance Painter I'm programming the game in Unreal Engine using blueprints. I'll be sure to share the results when the game is complete! If you wanna see me make it live join me on Twitch! https://www.twitch.tv/juliestrator <3
Next Modeling Related Video: https://youtu.be/fJrygHJAiEMHi guys that's our latest video. its a speed tutorial of si-fi box part_02 3d game prop Which mode...
ActionSquare's Mobile Action RPG ProjectBlade concept artTheme02. Mysterious MineCopyright ⓒ 2014 ACTIONSQUARE. All Rights Reserved.
Game ready, stylised, game props, unity, unreal engine, mobile gaming, character
A fun day project! Textures: 1k Tri Count: 2,257 Beautiful concept by Andy Stein
Pocket Stove (WWII) A game ready prop done in my free time for texture/material practice. Model in 3DS max and textured entirely with SUBSTANCE PAINTER 2, also the screenshots are taken from direct viewport of Substance Painter. The goal was to create materials and texture that look oily, aged and believable. Cheers!!
Portal, Teleport, fantasy, magic, game props, game assets, concept, ART
Hi everyboyd, After a long wait, I decided to post my 3D props here . I hope i'll get feedback ! texturs: props: see ya !:)