hi
Does anyone have the rules for this specific art test?
I was invited by King.com to do a concept redesign for one of their older games: "Silver Screen".It was a incredibly enjoyable project to work on and I had a lot of fun working on this. It definitly challenged me as a concept artist to do more than jus…
Art Test I did in 2 weeks for Boss Key Productions right after finishing my Power Armor piece. I really like the Law Breakers art style and enjoyed making this. I got the ok to post this from Chris Mielke.
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Graphic Design, Game Design, Illustration
Art test I did for One More Level to work on GhostRunner. I was offered the job, but ultimately couldn't take it for personal reasons. The concept was done on top of provided blockout. I used some buildings from Kitbash.com. Now that the game is out, I wish it a lot of success, it's looking great!
This is a backpack in the style of Fortnite I did for an art test in 5 days. Its pretty different from my usually style but I had a lot of fun with it and I'm really happy with how it turned out.
This is my successful art test for Riot Games! It was amazing to work on this piece based on the concept art of Peet Cooper
National Bank was a successful two week art test I did for a games company. Flat grey materials, create a game level. I had freedom over theme and level size so I had to scope properly for this one. I opted to create a Neo-classical bank that would serve a wide range of people, and would be a prime target for thieves to steal from. As per usual, I can't say who the test was for. Video demonstrates how the level would be played through with multiple entrances and pathways. Tried to work on a 9-5 schedule on this one to simulate real work hours. Scene is mostly lit with static lighting and assembled with modular meshes. Didn't have enough time to nuke all of the lightmap errors, but It was about 80 percent auto UV's.
This was an art test for Motiga which landed me an interview. This is made after a concept from one of their talented artists whom I cannot remember the name, but they provided helpful feedback and suggestions in creating this piece.
A 2 week Art Test I performed for Foundry 42, I was supplied with a piece of concept art and tasked with matching it and creating my own color palette and art style with it. My main goal was to achieve a very high quality finish to the piece, making it look brand new, trying to just bring out forms where possible. The entire scene only used 3 unique normal maps; one for all the trim details, one for the floor paneling and one which is a tiling texture to add detail to various surfaces. The lighting was setup in a way to show off the surfaces and micro-details of all the shaders and props in the scene. I passed the art test and made it through to the interview stage.
"Failed" art test, done a while ago. I'm not a fan of doing art tests, they are always born in very specific conditions, squeezed between work, freelance, and family time usually at the expense of sleep :D A lot of the time the requirements are very specific yet the description and your knowledge of the art direction and setting is very general and requires a lot of guesswork :) IMHO a very poor simulation of working in a studio as part of a team. Nevertheless, I had fun doing these (obviously as you can see by the volume of work done) and I know that it's a cliche to say this but I've learned a lot.
This is my art test for Cloud Imperium Games that I created in a week. I now work there as an Environment Artist. Hope you like it!
There just can never be enough of these ArenaNet threads, can there?:poly121:
Environment art test for Cloud Imperium Games created in 2 weeks. The entire scene was built using tiling materials, trim sheets and decals, with a small amount of uniquely baked accessories. The scene includes holographic displays from Unreal Marketplace and grime decals from Quixel Megascans.
Branding, Exhibition Design
I've done this concept as art test for Skymoons Interactive 2 years ago. It was very fun experience.
My submission for an art Test set by Foundry 42
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