One of the basic skills that an animator should have is to know how to animate walk cycles. Here are our favorite walk cycle references.
It's a timing thing. What is a "Timing Chart?" Timing charts determine the spacing of breakdown and inbetween frames between two keyframes/extremes of animation.
In this penultimate Human Anatomy lesson, we'll look at some things that didn't fit into the main lessons but are very useful to know. A Couple of Details Around the Shoulder Below you can see...
Kermit and Fozzy say: moving right along!
Plurk by 陸拾參Ωウウワワウワ - 10 response(s)
Today we are going to learn how to animate a character turning his head. You'll find that you will be animating head turns a lot when you do character animation. A head turn is challenging to...