Week 8. So this week our assignment was to animate a new character 'Ballie' in a basic 'Vanilla' walk. A vanilla walk is basically a no frills walk with no character at all. More or less, just the straight mechanics of what make a basic walk work. This is a 2 week assignment with this week being the blocking phase and next week being the polishing stage. A blocking pass is basically when you go through and set the important keys and breakdowns necessary to establish the action of your shot and the basic timing. So in these drawings there are no inbetweens yet. I'm using stepped keys. These are the drawing that must read to describe the shot. In the polishing phase, you add the inbetweens, the bells and whistles and smooth out the timing and action. The lecture this week focused first on studying some footage and then having a real-time walk through of Bobby Beck's process for creating a Vanilla Walk in Maya using Ballie. We were also asked to go out and observe people walking and take notes on what we saw and share them with our class. I've already seen a ton of really good notes and reference material from my classmates. Particularly from Josh Dai and Matthew Long. Those dudes are pretty awesome and i follow their work and notes with a pretty close eye. I shot a bunch of footage of people just walking around downtown SF. I'll get some more detailed notes on my observations up later in a separate post. As usual, we started with sketching out some thumbnails detailing my basic thought process. This week, i didn't bother with a Flipbook Pencil test for a couple of reasons. The first being that I typically use Flipbook to figure out basic timing on more complex scenes. With a vanilla walk I've already established my basic timing in my thumbnail drawings. Also, since i usually use Flipbook as my blocking pass. This weeks assignment was only to turn in the blocking pass, so it would have been doing twice the work to use Flipbook as well. Here's my Blocking pass of Ballie doing a vanilla walk: I'm by no means an expert, but I've done a few tests with walks in the past so this went pretty quick for me. I'm sure there's a ton to fix up, but I was pretty happy with it pretty quick. I had this wrapped up in Maya in about an hour, so i moved on to doing some more tests with the pendulum and Tailor. My mentor felt i did a pretty good job with those assignments, but i really wanted to explore some different techniques and approaches and more importantly try to really ingrain the concept of Overlapping Action (one hell of a complex concept mind you) into my head. The other part of our assignment this week was to sketch a bunch of poses that portrayed physical strength. This was a bit more difficult than i thought it'd be. It's tough to show physical strength or weight in only one drawing. Here are my Sketches: Since i found myself with some free time this week, i decided to pose out as many of these as i could and then decide which one i liked best. At first this was because after the first set of poses i did i felt they all looked like shit (an opinion i changed the next day when i saw them with fresh eyes) but i also figure getting pose practice in is never a bad thing. I can already see myself picking up speed in posing. Here's all the poses i tried on STU: And this is the one i ultimately went with: I felt he had the best line of action. We'll see what my mentor thinks.. haha! Next week we start polishing up our vanilla walk.
Assignment: Animate a bouncing ball, gaining anticipation at the first jump. Length 60-120 Frames.
Well that about does it. Week 11 was the last week for assigned projects. Next week all we have to do is fill out an end of term survey, and...
Designed and Art Directed Animation Mentor's next generation characters, The TRIBE.
Characters Created For AnimationMentor's Collection of Rigs . All Characters Designed by Dei G . https://www.youtube.com/watch?v=fvOzoFN9-hU
This is "Patrick Zeymer-Animation Mentor Reel" by Patrick Zeymer on Vimeo, the home for high quality videos and the people who love them.
Hey! This is Tina, a character I modeled some time ago for the online animation school Animation Mentor. Character design by Edu Gilsanz: https://www.instagram.com/edugilsanz/ You can also follow me on https://www.instagram.com/anderliza3d/ Thank you and I hope you like her!
This class focused on the fundamentals of animation, like the 12 Priciples of Animation devised by Ollie Johnston and Frank Thomas and basic...
This is "Philip To - Animation Mentor Demo Reel" by Philip To on Vimeo, the home for high quality videos and the people who love them.
Exercise for showing some personality as well as weight and timing in a self-powered bouncing ball. OH NO DON'T HIT THAT PLATFORM DON'T HIT THAT... oh,…
This is "Animation Mentor - Class 6: Shot Progression" by Tony D'Aurio on Vimeo, the home for high quality videos and the people who love them.
I was pretty excited for this weeks assignment because we got to tackle one of my favorite principles of animation, Squash and Stretch! Now...
IMPORTANT-I can't send you this rig, it's available only for Animation Mentor students. But you can download male version for free from Animation Mentor webs...
Our assignment over these two weeks was to create a basic or 'vanilla' walk for the Ballie character. The first week was just blocking the ...
So after the Vanilla walk we got a chance to put a little bit of character into Ballie with a personality walk. We were allowed to choose f...
my 6 months in a minute. Featuring some new advanced techniques on MAKING STELLA KNEES POP... a lot. ENJOY. music : fusibles fusibles.bandcamp.com/
When co-workers start playing games at work. One takes it a little to far and gets fired for playing Pong.BYE BYE (2011) Animation, Family, ComedyCREDITS: Di...
Overlord rig by Animation Mentor
This is "Weight Lift" by iAnimate on Vimeo, the home for high quality videos and the people who love them.
TOAnimate is a Blender Animation academy. By the end of our comprehensive course, you'll be able to produce a high end demo-reel. We provide movie-quality character rigs, pre-lit sets, props, exclusive voice acting and more. Our Ultimate Blender Animation Course is a one stop shop for anyone looking to become an animator.