The animation art and illustration of artist, Steve Lowtwait
Harebrained Schemes LLC is raising funds for Shadowrun: Hong Kong on Kickstarter! A Shadowrun cyberpunk cRPG set in 2056's Magically Awakened Hong Kong by the developers of Shadowrun Returns & Dragonfall.
Jonas Manke talked about experiments with a new game Omno, and described how he creates clouds, works with environments, puzzlesб low poly assets and animation.
• concept art • 2D characters • game environments • Game Logotypes design • Icons • UI/UX Design • UI art and animation • UI/UX Consulting • Promo art for games If you are interested, please, contact me at: [email protected] or send a message via www.semilistnik.com
I had the pleasure to work as the lead artist on the Oculus Quest title Sports Scramble. I was responsible for much of the environments, characters, lighting, and marketing material. I also lead a small group of artists to create all the props for the game. Here is some of the art that I created. While I did most of the work and management of the environments, there was some significant prop work done by the other 3D artists. All contributing art will be credited below the images. Mark Pacini - Game Director and Art Director Sasha Nodia, Mark Adams, Alex Toader - Props, Characters, and Environments Sayla Barnes - Character and Prop Concepts Ivan Robert - Prop and Environment Concepts Jourdan Tuffan - Environment Concepts Mary Monkowski - UI Marc Mackin - FX Justin Freeden - Animation
The third of our three-part series on game environments, looking at Dontnod and Capcom's newest release 'Remember Me'. This part focuses on creating wet surfaces.
Some 2d platform game environments done for Syn studio class Visual development for games
Pre-rendered Online Isometric Game Environments - I modeled these environments in Maya and did some of the shading. My friend Jeremy Vickery did the concept designs, shading, lighting and displacement maps.
work samples, screenshots from game engines, multiple game titles
Series of game environments I did time ago
Only a small fraction of the stack of hundreds environment sketches and level layouts done for this game. I'm actually from the parts of NJ where the show was set, so a lot of it was just drawing from memory. From far enough back in time that they're ink and marker on paper, imagine that!
All the animations are key framed. Thanks to Kevin Rucker and Brett Pascal Special Thanks to Ric Arroyo Character and rigs were provided by iAnimate.net
(21) game animation Reel_Attack1 - YouTube
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Game Animation Reel_2016 Young Sun Park
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That I've been working on, and I hope you like it