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Welcome to our final event in our Girl Scout journey. After 13 years, we gather to celebrate the accomplishments of these exceptional young women and to honor their commitment to the values of the …
The Ambassador planning guide is an online resource to help Ambassador troops and Juliettes complete Journeys and badges. Refer to the Volunteer Toolkit for the most up to date materials.…Read On!Ambassador Planning Guide
A couple of years ago GSUSA released a new series of Journeys for Daisies, Brownies and Juniors, and last year, released two of them for Cadettes, Seniors and Ambassadors. Even though this is mostly a blog about my experiences with Daisies and Brownies, I had a request to summarize the older girls' Think Like an Engineer Journey and since I was doing it, I figured I ought to get a few cents from AdSense for doing so (and more if you click on the ads on this page). If you read my post about the Think Like an Engineer Journey for Daisies, Brownies and Juniors, you'll see that the basic outline of the Journey is the same at all levels, and that doesn't change for the older girls. Basically, at the first three meetings, girls review the design process and then put it to work in a design challenge. In the fourth meeting the girls apply the design process to planning a Take Action Project. In the fifth meeting, they do the Take Action Project, and at the sixth meeting they celebrate their accomplishments. While the Daisy, Brownie and Junior plans provide word-for-word scripts for leaders, the older girl plans provide discussion topics and questions to guide the girls but they aren't quite as scripted. While the summaries below try to give an overview of the talking points, this blog post is not meant to be a substitute for the VTK plans, but rather a summary of them, to give leaders a quick and easily accessible overview. Once you decide to do the Journey at a particular level, I highly recommend reading the entire VTK plan for that level so that you understand where the talking points are going. The purpose of the Journey is not to engineer the best ____ in response to the design challenge of the day; the purpose is to teach a way of thinking and then to use that way of thinking to conceive of, design and execute a Take Action Project--a sustainable solution to a problem identified by the girls. One thing that every design challenge requires is for the small groups who worked on the challenge to present their work to the group, and the group is encouraged to add input on improving the design. This gives the girls a chance to practice communication and presentation skills that could be helpful in their Take Action Project or for the projects they do for the Silver or Gold Awards. The part of Journeys that has always been the hardest for me to wrap my mind around has always been the Take Action Project. I think I know where GSUSA is going with the concept; I just couldn't figure out how to pull one out of the younger girls, which is my group. In fifteen years as a leader, the highest I ever got was Juniors. Going through these older girl plans gave me some ideas. Girl Scout leaders are always looking for ways to "adapt" official programming to better meet the needs of their girls. With a different set of design challenges at each level, girls could do this Journey six times during their Girl Scout years. However I think it unlikely they will do so. If your troop chooses to do this Journey, I think that letting them pick which three of the nine design challenges they want to do is a good way to personalize it for your troop. The Design Thinking Process The design thinking process used in Think Like an Engineer is: 1)Identify a problem that needs to be solved; 2) Investigate what has already been done; 3) Come up with multiple possible solutions 4) Pick one or more possible solutions and create a design; 5) Test the design and make improvements based on what you learned; and 5)Let other people know what they've learned Let's take a look at the meetings for the older girls: Meeting 1: Cadettes: The first thing the Cadettes do as they enter Meeting 1 is build a model of a Corgi. This model dog will be used later in the meeting. VTK has a template and a list of materials, and the girls create a 3-D model. In the opening discussion, the design process is reviewed and girls talk about ways engineers' designs help people. The leader also introduces the idea of a Take Action Project and how the design process is used in it. For Cadettes, the first design challenge is to create a life vest for a Corgi who cannot swim because of his short legs. First, the girls identify the problem and goal. They are given their goals (to keep the Corgi's head above water for ten minutes) and their constraints (materials to use, time available). Girls spent five minutes brainstorming about design and creating sketches before actually beginning to build with these materials: 2 sheets of foam (roughly 9 x 12 in. each) 2 plastic bags (strong sandwich bags) 3 large rubber bands Measuring tape Scissors Duct tape Extra blank paper (for planning) Pens or pencils The girls are given twenty minutes to engineer their designs before the group comes back together to test them with the model dog and a tub of water. Each group explains their prototype to the large group, says what they expect to happen, puts it on the model dog as quickly as possible and tests to see if it keeps the dog afloat for at least ten seconds. Discuss how the prototypes could be improved, and, if there is time, improve them. For the closing activity, girls discuss the design process and how they put it into use. Seniors and Multi-level: Seniors begin their Journey by looking a various items used daily and brainstorming how to improve them. After their opening ceremony and troop business, Seniors review the design process. Then it is on to their design challenge: To use the provided materials to create a substitute for the plastic rings that hold together six packs of soda. The materials are: 1 large piece of cardboard (1 x 2 ft or more) 8 paint stirrers Wax paper Paper (newspaper, white paper, etc.) 20 rubber bands Duct tape 1 meter (39 inches) string Scissors Paper (for planning) Pens or pencils Girls spend five minutes planning their design and 20 minutes trying to build a prototype, working in small groups. Then the groups gather, present their designs and test them. Improvements are suggested. To end the meeting, girls share problem they are interested in, like protecting wildlife. At this point the girls are only discussing problem/issues, not solutions or projects. Ambassadors: Ambassadors begin the first meeting by brainstorming ideas for devices that would help various professionals like doctors. After the opening and troop business portions of the meeting, the design process is reviewed. Next, the girls have 25 minutes to accomplish the design challenge. Then the group gets together and shares their designs --what worked and what didn't. The first design challenge for Ambassadors is to design something that enriches the life of an animal. The process starts with a discussion about the needs of animals and how enrichment devices make it easier for an animal, wild or domestic, to thrive in its environment. Each group of two or three girls is given a pile of supplies and has to select an animal and discuss its needs. Then each group needs to quickly sketch three ways to meet one or more of those needs. They then need to pick a design and build a prototype that can be presented to the group for feedback. The following materials are listed: 1 large piece of cardboard (2 x 3 ft or more) 2 poster boards Paper towel and toilet paper tubes (however many you can find!) 10 paint stirrers 5 ft. rope Scissors Duct tape Blank paper (for planning) Pens or pencil Optional: Anything else you have that might make good materials for the Design Challenge. For example, if you have tennis balls, girls could incorporate them to help meet the "fun" criteria of the challenge. Meeting 2: Cadettes: As Cadettes being meeting two, they make lists of all the communities they belong to. They also list words that describe or define a community. During the opening discussion, girls use these lists to pick a community to effect with their Take Action Project. Once the community has been chosen, girls brainstorm problems in that community. The design challenge for Meeting 2 is to create camp shelters for people that mimic natural shelters used by animals. Girls discuss different types of shelters used by animals and the things humans need in their shelters. Then, using the materials listed below, the groups first brainstorm for five minutes and then spend 20 minutes to create a shelter that is big enough for a quarter piece of construction paper to easily be put in and out of it. They have to be wind resistant and will be tested in front of a fan for 15 seconds, and will be sprayed with water 15 times to see if they are water resistant. The following materials are available: 1 piece of masking tape, 12 inches long 1 piece of packaging tape, 12 inches long 1 sheet of cardboard, 8"x 8" 2 plastic cups, 1-2 oz. 2 sheets of construction paper Measuring tape Scissors Extra paper (for planning) Pens or pencils The girls then gather and present their cabins to the group as if they were presenting them to the client who hired them. Next, each cabin is tested for water and wind resistance and then the girls discuss how the cabins could be improved. If time permits, let them try to improve their models. Discuss the problems and possible solutions. If time permits, discuss problems in the community chosen for the Take Action Project. Seniors and Multi-level: Before the meeting the leader prepares four or more posters, each of which lists a community to which the girls belong (school, town, state, USA etc). As girls come in they are encouraged to brainstorm problems faced by each community and to list them on the posters. After their opening ceremony, Seniors discuss how the Design Process is similar to the process for a Take Action Project. They review the problems on the posters and decide on a community to help with their Take Action Project. After picking a community, they brainstorm for more problems. The design challenge for this meeting is to design a kinetic sculpture--one that moves in the wind. As with the other projects, girls spend five minutes brainstorming and designing and 20 minutes building. The girls then gather and present their sculptures to the big group, describing them and testing to see if they hold together in the wind and have two moving parts. Girls can then try to improve the sculptures. At the end of the meeting the girls discuss the design process and how they used it to create their sculpture. Ambassadors: Ambassadors begin Meeting 2 by working together to create lists of communities to which they belong and issues and problems which are important to them. Following the opening ceremony and troop business, the group discusses those communities and chooses one to help with their Take Action Project. The girls are reminded that the design process is similar to the steps for a Take Action Project: Identify a problem, come up with a sustainable solution, develop a plan, put the plan into action, reflect on what they've learned, and share the project with others. They review the issues and problems listed at the beginning of the meeting to see which effect the chosen community and may come up with others. Girls are reminded that any of these issues/problems could be starting points for Gold Award projects. The design challenge for Meeting 2 is to design a zip line course that using the following materials: Chipboard (from a cereal box or back of a notepad), 6-8 small paper or plastic cups (i.e. 3 oz.), 9 plastic straws, 10 feet of smooth line (e.g. fishing line or unwaxed dental floss), 8 standard, flat steel washers (1 in. in diameter or larger), heavy books (or other material to stack), Tape (duct or masking.) Girls are given scissors and a hole punch as tools, but they cannot be part of the course. The zipline course must be at least five feet tall, must carry a ping-pong ball from the top string to the bottom platform in fifteen seconds or less and must have at least four platforms and three zip lines. The girls have 25 minutes to brainstorm solutions and design a course. They begin by brainstorming and sketching 3 possible solutions and then creating one. They are not allowed to test it with the ping pong ball until they share their project. They have five minutes to sketch and twenty minutes to build. Once time is up, the girls share their designs and test them, as if they were presenting the designs to a camp director who hired them to design a course. If the zip lines do not work as expected, the group brainstorms about why, and how to fix them. In the closing discussion, girls review how they used the design process, talk about what worked and did not, problems they encountered etc. Meeting 3 Cadettes In meeting 3, the leader prepares index cards with the problems identified in the prior meeting. As girls arrive, they pair up and discuss a problem trying to determine why that problem exists. They are doing a root-cause analysis. They should arrive at one or more causes for each problem, drilling downward. For example, the oceans are polluted. But why? Because there is trash in the oceans. But why? Because humans pollute. But why? Because there are not enough trash cans? But why? The local government doesn't have enough money to put out enough trash cans. Once the whole group is gathered, girls discuss the problems and pick one to address in their Take Action Project. The design challenge for this meeting is to design a prosthetic leg for an elephant. A link to a video is provided, which shows how one engineer solved this problem. The girls discuss what qualities the prosthetic should have, then get into groups of two or three and begin with brainstorming and sketching. From there, they move on to spending 20 minutes creating a prototype. The prototypes are then tested by a girl who bends her knee and places it into the prosthetic. Improvements are discussed. Seniors and Multi-level: Using posters with trees drawn on them, and sticky notes, Seniors look at the issues/problems identified in earlier meetings and try to identify the causes of the problems and the effects they have. In the opening part of the meeting, girls will discuss these and the leader will help them make sure that they have properly identified causes and effects. Then the group selects one issue or problem to address in their Take Action Project. The design challenge for Seniors in meeting 3 is to create an assistive device that would allow the elderly to pick something up that is on the floor or to grab something on a high shelf. These materials may be used: 4 pieces of cardboard (medium-large, assorted sizes) 4 paint stirrers 8 brass tacks 5 paper clips 2 small cups (paper) Paper (newspaper, white paper, etc.) 1 sheet of felt 10 rubber bands 5 wooden skewers Scissors String or wire Tape Blank paper (for planning) Pens or pencils As with the other design challenges, girls work in groups of two or three. They spend five minutes brainstorming/designing, 20 minutes building and 25 minutes sharing, testing, discussing and improving their design. Ambassadors: Meeting 3 begins with the girls breaking into groups as they arrive and taking one of the problems/issues identified last meeting and listing the causes of that problem and the effects of it. After the meeting opening, the girls share the lists they made and decide on one problem to address in their Take Action Project. The design challenge for meeting 3 is to create a mobility assistance device for an amputee, using the following equipment: 1 large piece of cardboard (2 x 3 ft. or more) 1 roll of string 2 sheets of felt or other medium-thick fabric 5 cardboard tubes (Alternatively, you could roll poster boards or stack sturdy cups.) 5 large rubber bands 4 brass fasteners 1 sheet of poster board Scissors Duct tape Blank or notebook paper (for planning) Pens or pencils Optional: Bring in anything else you have that might make good materials for the Design Challenge. For example, if you have containers that could be used as wheels, girls could incorporate them into a design for a walker. Again, the girls have five minutes to brainstorm and sketch, and twenty minutes to build, before gathering to present their designs and test them. The devices should help the amputee get from one side of the room to another and should o Must help the user to move from one side of the room to the other and 1) Be comfortable for the user.; 2) Be easy and convenient for people to use and 3) May either attach to (prosthetic) or be a product (mobility aid) for the user. The closing discussion for meeting 3 relates the design process to the chosen issue for the Take Action Project. Meeting 4: Cadettes: Cadettes begin planning their Take Action Project at Meeting 4. In preparation for the meeting, the leader creates one or more posters with six pointed starts on them. In the middle of the star is the problem the girls want to solve. On each point is a question word: who, what, when, where, how and why. As girls come in they write questions about their issue on the poster. As a group, Cadettes discuss the question and any answers they have and determine what information they might need. Then they brainstorm ways to solve their chosen problem and the given discussion questions lead to user-centered design. For example, girls imagine how the school principal might solve the problem vs how students would solve it. After discussing various solutions, the girls pick one and plan how to execute it, including arriving at a list of materials needed and a "to do" list for the next meeting. The Take Action Project should use engineering or technology. Seniors and Multi-level: To prepare for meeting 4, the leader makes four charts: What We Know, What We Need to Know, Why is This Important and What Else. As girls arrive, they fill in these lists with items related to the problem they have chosen to address. These items are discussed and then the girls are challenged to find a sustainable solution to the problem that incorporates what they've learned about engineering and technology. They follow the design process and pick and design a Take Action Project. The goal is to have a list of supplies and a to do list for the next meeting. Ambassadors: At Meeting 4, the girls being serious planning of the Take Action Project. As they enter the meeting, they are presented with posters or sheets of paper that say "people" "resources" "needs" and "what else". On each sheet they list information about the community they have chosen for their Take Action Project. These are discussed after the opening ceremony, along with the people and situations that are positive forces and negative forces on their project. Girls research via computer or smartphone any information they need for their project and then discuss sustainable solutions to the identified problem. They pick a solution and decide what they need in order to execute that solution. Meeting 5: At Meeting 5 the girls execute their Take Action Project, discuss it, and plan a celebration. The meeting plans specifically mention things like posters and videos as Take Action Projects. Also, the girls plan how to present their project to others, as an important part of being an engineer is presenting a project. Meeting 6: Girls present their TAP to invited guests, celebrate its completion and receive their awards.
The Girl Scout Adulting 101 Patch Program for Cadettes, Seniors and Ambassadors is a series of tasks and activities to help girls learn the things they need to know to be a successful adult.
The Ambassador Girl Scout Way badge is part of the “Legacy” badge set introduced in 2011. Girl Scout Ambassadors are perfectly poised to help the sisterhood fly into its second powerful century. Although the badges, books, and presidents have changed along the way, some things have always been the Girl Scout Way: through song and celebration, service and action, the Movement continues to educate, inspire, and bring people together. Share the legacy in this badge as Ambassadors spread their wings
Inspiring girl leaders of tomorrow
This activity booklet was designed to fulfill the requirements for the Ambassador Programming Robots badge or can be used by frontier girl leaders to earn similar badges. Great for teachers and home schooled kids as well. This booklet activities include decoding binary, learning about Ada Lovelace, the world’s first programmer, and debugging JavaScript! Activities Include: Charles Babbage’s Machine & Ada Lovelace: The First Programmer: Learn about the first computer design and the first programmer. Debugging JavaScript: Learn the basic rules of JavaScript and practice debugging. Programming Cyberbullying Prevention: Brainstorm how to use code to prevent cyberbullying. Using Binary: Learn how a computer uses 1s and 0s to operate, and how it converts binary code into alphabetical letters. Outline game rules with computer competitor: Learn how game developers create a computer competitor. IMPORTANT: You will need the internet and computer for some of the activities in this booklet. Leader Connecting Leaders is not connected with, affiliated with, approved by, endorsed by, or otherwise sponsored by The Girl Scouts of the USA or Frontier Girls.
Switch to Daisy Brownie Junior Cadette Senior Ambassadors have seven different Journeys available to complete. Below is a guide to help them choose which ones spark their interest. BLISS: Live It! Give It! In this Journey, you will: Find out how to fulfill your dreams and help others realize their dreams as well—invite an athlete to talk about how she pursued a goal, write songs and create artwork about following dreams, or find and share stories about women who successfully pursued their goals. Plan a Take Action Project that helps someone else follow her dream. Earn the Dream Maker Award. Justice In this Journey, you will: Identify global environmental issues and create your own vision for change. Plan a Take Action project to address food and land-use issues, improve food delivery systems, fight hunger in developing nations, or rediscover healthy eating traditions. Earn the Sage Award. Outdoor (Ambassador) In this Journey, you will: Deepen your outdoor skills when you earn your Outdoor Art Master, Water, and Survival Camper badges. Plan a Take Action project that helps people. Earn a Take Action Award. Think Like a Citizen Scientist In this Journey, you will: Find out how citizen scientists make observations, collect data, and help scientists conduct scientific research. Do 3 observation sessions of a citizen science project from SciStarter. Collect data from you community and plan a Take Action project that helps others. Think Like a Programmer In this Journey, you will: Find out how programmers use computational thinking to solve problems. Do 3 computational thinking activities: build a message-sending machine out of everyday objects to learn about binary, develop an algorithm to find the smallest playing card in a row of cards, and design an app that solves a problem for others to explore user-centered design. Plan a Take Action project that helps others. Think Like an Engineer In this Journey, you will: Find out how engineers use design thinking to solve problems. Do 3 design thinking activities: design and build prototypes of an animal enrichment product, a zip line course, and mobility equipment. Plan a Take Action project that helps others. Your Voice, Your World In this Journey, you will: Find out how to advocate for change by networking, planning, and speaking up for what you believe—invite a woman advocate to speak about her work or visit your state capital to find out how to advocate for causes you believe in. Plan a Take Action project about an issue you care about. Earn the Advocacy Award. Easy Charts:
Bring your troop together and earn the Girl Scout Ambassador Dinner Party Badge for Pi Day.
And to prove that a flyer can be a girl, who can soar as high as any man, I’m showing the women around the world that we can fly, we surely can! -Pat Valdata, “Where No Man Can Fly” Katherine Stinson was the first person to fly at night in 1912. Is flying your passion...
UPDATED for 2024-2025 as of July 25, 2024! PLEASE READ HOW TO SAVE/PRINT: A fun printable way for each girl in your Girl Scout troop to keep track of the Ambassador badges she's earned! Print on cardstock for girls to keep and frame if wanted. A cool little Girl Scout keepsake. The standard print size is 8.5" wide x 11" long. AFTER PURCHASE: - Please download your digital file to a laptop or computer. If you download and try to print from your phone, you may not like the results. - YOU CANNOT DOWNLOAD DIGITAL FILES YOU'VE PURCHASED THROUGH THE ETSY APP. You must use a web browser. - If you are having trouble saving the file, please contact Etsy support. - Files are 300dpi PDF format. This is acceptable for all printing services. NOTES FOR PRINTING: - Again, do NOT try to save/print from a phone - The BEST way to print is to send it to your local copying center or take it on an external thumb drive to the copy shop to have it printed (I highly suggest FedEx Office. I have printed this at both FEO and Office Depot, and OfficeDepot printed way too small.) - Printing on a basic home computer you may need to reduce the size a bit so that it all prints - This is meant to be a ONE-page print for your troop to be able to frame or put in a scrapbook *****PLEASE READ***** Because these are priced very reasonably for the amount of work I put into making them, I do not provide free updated files when badges are retired or new ones are added.
Inspiring girl leaders of tomorrow
Think Like a Citizen Scientist is one of the newer STEM Journies GSUSA put out in the last few years. This post is an attempt to summarize the lengthy VTK plans into an easy-to-read quick resource. Once you have decided to lead the Journey at a particular level, I highly recommend reviewing the VTK plans and their talking points. I also recommend going to the GSUSA store and downloading the (at this writing) free packet for this Journey. It does the best job of explaining the TAP process of anything I've seen GSUSA publish The way these Journeys are designed, it is clear that the TAP is an integral part. The purpose of the Journey is learn scientific skills and then to apply those skills to conceiving, planning and carrying out a TAP. If you as a leader are trying to come up with TAP ideas before the Journey ever starts, you are doing it wrong. As the girls are brainstorming for their TAP the girls are reminded that the same process is used in developing projects for the Silver and Gold Awards and that they can use projects the group decides not to do, or they can expand on a group idea or design other projects to solve the same problems. I know people hate the long VTK scripts but while I have not worked with older girls, it seems to me that the questions and talking points give the girls direction in picking the TAP. Unless they've revised the plans since I reviewed them, one complaint I had about the younger girls' plans for the "Think Like A..." Journeys is that they gave detailed scripts for content part of the Journey but almost no direction for the TAP and how to pull one out of the girls. Simply put, I think you are doing yourself and your girls a disfavor if you do not at least review the VTK plans before starting this Journey. If you don't want to dig your way through VTK, Girl Scouts Farthest North has them publically available on their website. Just scroll to the bottom of this page. Requirements According the the Badge Explorer, in this Journey, Cadettes will: Find out how citizen scientists make observations, collect data, and help scientists conduct scientific research. Do 3 citizen science activities: make observations about your environment, create a community field guide, and a SciStarter project. Plan a Take Action project that helps others. The Senior requirements are: Find out how citizen scientists make observations, collect data, and help scientists conduct scientific research. Do 3 citizen science activities: make observations about your environment, design a way to test a hypothesis, and a SciStarter project. Plan a Take Action project that helps others. Ambassadors Find out how citizen scientists make observations, collect data, and help scientists conduct scientific research. Do 3 observation sessions of a citizen science project from SciStarter. Collect data from your community and plan a Take Action project that helps others. As it does for all the Journies now, VTK gives meeting plans that call for earning this Journey over six meetings. While VTK includes multi-level plans for other Journeys for older girls, there is no C/S/A plan for older girls for this Journey. However, the multi-level plans for the other Journeys are basically the Senior plan so I'll be you can figure out how to handle it. If you are interested in the younger girl versions of this Journey, they are summarized here. Meeting 1: Cadettes begin this Journey by reviewing some observations made by famous scientists and brainstorming what they might mean. Cards with the observations on one side and the story on the other are provided in VTK. One is that the scientist noted that mold grew on his petri dish, but the bacteria he was studying all died near the mold. Seniors' opening activity has cards with scientific discoveries on one side, and the story on the other. For example, one card talks about natural selection, and the story on the other side is about Darwin. Girls are to brainstorm what type of experiment might have led to the discovery. Ambassadors begin with cards with quotes from famous scientists. They review them and then create a tip sheet for those doing observations. After the opening ceremony and any necessary business is concluded, the leader shows the videos from the SciStarter website which describe various Citizen Science projects. Citizen Science projects are not random science experiments; rather they are projects in which ordinary citizens observe things in their area and contribute the data to projects run by real scientists. If the leader is not able to download or stream the videos, she can describe the projects verbally. The leader explains that during this Journey girls will learn to use the scientific method to answer questions about the world and to help others. They will participate in a Citizen Science project and do a Take Action Project. The TAP can include another Citizen Science project, but you have to connect the project to your community or use what you did on the project to educate and inspire others. Cadettes practice observation and data recordation by observing their surroundings for twenty minutes and taking notes. It is recommended that troops go outside for this activity, but it can be done indoors and include observations of people. After making observations, Cadettes find the three most interesting facts and develop scientific questions about them, and then create hypotheses to answer those questions. Girls share these with each other. Seniors do pretty much the same thing, but instead of putting their observations on plain paper, they use a form from VTK. Also, they take things one step further--after developing the hypothesis, they develop an experiment to test the hypothesis. After picking their Citizen Science project, Ambassadors talk about the scientific method, identify the questions they are trying to answer by participating in that project, and to form a hypothesis about what they will observe. After a discussion on observation and data gathering skills, Ambassadors complete their Sci Starter project. At the end of the meeting, the leader asks if they observed anything harmful or disruptive to nature and then asks for the girls to brainstorm problems they believe the scientific method could solve. Girls are asked to use their observation skills between this meeting and the next to find problems they could solve. Meeting 2 Cadettes begin the second meeting by making lists of local, national and global problems they have observed. During the business portion of the meeting they discuss what communities they are part of or which are nearby and decide on a community to impact with their Take Action Project. They then brainstorm problems faced by that community and how the scientific method could be used to solve those problems. Girls do not pick a Take Action Project at this time. Cadettes then move on to viewing more SciStarter projects and then pick on or more to complete at the next meeting. Next they talk about data collection and tools that can help with data collection such as measuring tapes, magnifying classes and cameras. Then Cadettes do another session of observation, observing whatever they selected at the last meeting as being worthy of further study. They take field notes and talk about what should be included in field notes. They talk about what their data might mean and about combining their observations with the observations of others. They put their notes together to create a field guide to the object of their observations. The VTK talking points for the closing have the leader pulling together the observation and data collection process with the process for deciding on a TAP. Seniors start off by listing all the communities they are part of. After discussion, they pick a community to impact with their TAP. They talk about how science could be used to solve the problems they found, but do not pick a TAP at this time. After picking a community to serve, Seniors then watch more SciStarter videos and pick SciStarter project. Next, they talk about data collection tools as the Cadettes did, and then move on to performing the experiment they decided on in meeting 1, to test their hypothesis, and they record the data. They talk about the data they collected and whether it supported their hypothesis. The leader talking points at the end of the meeting relate the scientific method to solving problems via a Take Action Project. As Ambassadors arrive they look at the problems identified at the last meeting, as well as any they have observed since then and list the impacts of those problems on both a local and global level. Girls pick one community to affect with their TAP and then list members of that community and groups and organizations that are part of that community. Next, they look at the problems they they observed and how they affect the chosen community. They talk about how science can help solve those problems. From there, Ambassadors take a look at the data collected during the previous meeting and talk about whether it supported their hypothesis. Then the leader talks about multiple trials and iteration and the girls perform another set of observations related to their SciStarter project. They compare the results with their first observations and upload the data to the SciStarter website. Ambassadors then talk about their TAP. They look at problems they identified earlier and how those problems affect the community they have chosen for their TAP. They take out any problems that don't affect their chosen community and then pick on problem on which to focus for their TAP. Next they brainstorm about data they could collect to help them solve the problem. They could collect data through online research, interviewing people, or observation. They could also choose another Citizen Science project. They make a plan to gather data at their next meeting. Meeting 3 For Cadettes, the third meeting begins with a game. The problems identified at prior meetings are written on cards and put in a bowl. The girls sit in a circle. A girl draws a card, and then asks a question she has about the problem. If another girl can answer the question, she throws a ball to that girl. If no girl can answer, then the question is added to a list. The ball is then thrown to another girl, who asks another question about the same problem. The process repeats until all the girls have asked questions about the first problem. Then they go on to another. For example, if the problem is poverty, you might ask: Why are people poor? What does our community already do to combat poverty? Who does poverty impact the most in our community? During the meeting opening, the girls pick a problem to address with their TAP, looking at the same factors the Seniors consider (see below). This is the meeting at which Cadettes do their SciStarter project, and they follow pretty much the same procedure as the Seniors and the leader talking points for the closing are similar to the Seniors' (see below). Seniors begin their third meeting by reviewing the problems identified in the prior meetings and then coming up with a hypothesis about why the problem exists. They are trying to do a root cause analysis. Next, the Seniors look at the problems they have identified and cross reference them with the community chosen in the prior meeting. They look at which problem is most important to the chosen commuity, which affects the most people in the community, which one they are most interested in and which one are they in the best position to address, among other things. They pick one problem to address in their TAP. Seniors begin their SciStarter project, following the directions on the website. Before they begin their observations, Seniors are asked to identify the question they are trying to anwer in the project and to come up with their own hypotheses. After making their observations, Seniors compare the data with their hypothesis before sending the data to SciStarter. Finally, in the closing the leader talking points relate the scientific method to developing a TAP. At the third meeting, Ambassadors begin by reviewing the data they collected at the prior meetings, along ewith the hypotheses they made and during the opening part of the meeting they discuss whether or not the data supports their hypothesis. They are then given the opportunity to reformulate thier hypothesis. This is followed by a third observation session of their SciStarter project, followed by a discussion regarding similarities and differences in the data collected in each session. From there, Ambassadors move on to gathering data for their Take Action Project, using the data collection plan they created at the last meeting. This part of the "meeting" may be done individually, or involve a trip or meeting with someone outside of the troop's regular meeting. In the wrap-up the leader talking points again relate the scientific method to the process of developing a TAP. Meeting 4 Dreaming big is important and Cadettes start Meeting 4 by dreaming big about their TAP. They brainstorm how they would solve their chosen problem, given unlimited time and resources. During the opening, the leader explains that they will be designing their TAP at this meeting, and will be using the scientific method to help them. However, the project does not have to include science. They can address any issue they choose, but will use observation and data collection to help them. The leader talking points guide girls through analyzing the problem and developing a root cause sustainable solution. The leader may need to arrange computer time or bring in a speaker to provide information on the problem. After the girls have researched the issue, they propose solutions to the problem and the girls pick one as their TAP. The rest of the meeting is spent planning how to do the TAP. When Seniors start meeting 4 they are asked to brainstorm how they could learn more about their chosen problem, given unlimited time and resources. In the opening, the leader addresses the same issues as in the Cadette plan above. Seniors discuss what they know about the problem to be addressed, and what they need to know. Seniors decide how they will collect the needed data. After they have gathered data Seniors make a hypothesis about the impact of their TAP and then develop the steps for their TAP. They talk about how they will evaluate whether the TAP met its goals. They spend the meeting planning the TAP. The leader talking points guide the girls through the process and relate it to the scientific method. The meeting ends with the girls creating "to-do" lists denoting what each girl is responsible for doing and what will be done as a group. Ambassadors, at the start of their fourth meeting, organize their data. They look at the questions asked about their subject problem at prior meetings, and the answers they have been able to find vs information they still need. Data is placed on sticky notes and during the meeting is organized into categories: Causes, Impacts, Evidence of Problems, Community Resources, and Community Threats. They talk about how they will evaluate the success of their project, the goals of the project, and how they will measure the impact of the project. Next, the girls work in groups to propose solutions to the problem and to set out a method for accomplishing that solution. Then the troop comes together, hears the ideas and creates one high level solution to use as their TAP. The girls create to-do lists and break the project down into tasks to be accomplished and decide who is to do what. Meeting 5 For all three levels, girls spend Meeting 5 working on their Take Action Project and planning a celebration for Meeting 6. That celebration should include presenting the TAP to the invited guests. The VTK meeting notes specifically state that it may take more than one meeting to complete the TAP, and that it is ok if that happens. Meeting 6 In Meeting 6 the girls present their TAP to guests and then receive their awards. Girls are also asked to complete the STEM programming evaluation that goes with all the STEM programming released in the last few years. Image by TheUjulala from Pixabay
Find inexpensive and meaningful gift ideas for graduating Girl Scout Ambassadors.
A cornerstone of Girl Scouting, the seven legacy badges build on over 100 years of Girl Scout history. Each of these badges (Artist, Athlete, Citizen, Cook, First Aid, Girl Scout Way, and Naturalist) is available at five levels of Girl Scouting, from Brownie to Ambassador. Painting Fair Play Celebrating Community Snacks Brownie First Aid Brownie Girl Scout Way Bugs Drawing Practice with Purpose Inside Government Simple Meals Junior First Aid Junior Girl Scout Way Flowers Comic Artist Good Sports
Girl Scout Seniors and Ambassadors join us for a Journey in a Day: Sow What? Learn about food: how and where it’s grown, harvested, processed, distributed, and consumed, and why it matters.
🎶 Calling all Taylor Swift fans in Girl Scouts! 🎤 Introducing our brand-new Taylor Swift Activity Sheet designed exclusively for Girl Scouts of all levels - Daisies, Brownies, Juniors, Cadettes, Seniors, and Ambassadors! 🌟 📌 What's included: Scouts will learn the value of following their passion and standing up for themselves. It has 9 Pages, 10 Themed Activities, and a certificate for girls! Disclaimer: Please note that this Taylor Swift Activity Sheet is not a physical item that will be shipped to your address. It is a digital PDF file, and a downloadable link will be provided to you. You can easily access and print it from the comfort of your home. Thank you for understanding! 📩💻🖨️ Please be aware that this purchase is intended for your personal troop's use only and should not be shared or resold.
Girl Scout Senior to Ambassador bridging ceremony guide
Older girls will find these ideas helpful as they plan their own troop meetings and activities.…
All new for 2019! This special certificate is for the ultimate Robotics Challenge. After girls earn all three age-level robotics badges, they can be awarded with the badges PLUS a Council's Own Robotics patch. A fun way to celebrate the completion of these new badges. Once printed you can customize...
This 2021 Girl Scout bridging guide for all levels will help leaders plan , with ease, this important scouting milestone.
** Girls Scout All About Me Activity ** The "All About Me" Activity is a fantastic way for new Girl Scout members to familiarize themselves with one another. It can be utilized annually, making it suitable for all levels, ranging from Daisy, Brownie, and Junior, all the way up to Ambassador! With this offering, you will receive print-ready version in 8.5x11 size. The file is conveniently printable either at home or at a local copy shop or photo center. * INSTANT DOWNLOAD: This listing is for digital download only. No physical item will be shipped. You'll be able to download this file immediately after purchase. /Instant Access: No waiting – download instantly after purchase./ * WHAT YOU GET? You will be provided with 1 PDF and 1 JPG files that include your printable image. 1. an 8.5"x11" High Resolution Printable JPG 2. an 8.5"x11" High Resolution Printable PDF (High Resolution=300dpi) * HOW IT WORKS? 1. Purchase this listing. After your payment is confirmed, you will be taken to the downloads page. You will also receive an email with the download link. 2. Click “Download” and save the file to your computer. (You can view and download digital items you've purchased from the 'Purchases and reviews' section of your Etsy account.) 3. Print your artwork at home or any print shop, and enjoy! Your files will be available to download once payment is confirmed. Here's how: https://help.etsy.com/hc/en-us/articles/115013328108?segment=shopping * IMPORTANT * This is a DIGITAL item, no physical item will be mailed. * You may make as many copies as you would like. * Please note, the files are not editable! *** MORE GIRL SCOUT PRODUCTS *** Explore more Girl Scout-themed products in our collection here: https://www.etsy.com/shop/ShopOnDesignByLea?ref=profile_header ***************************************************** All our files are prepared in high resolution, suitable for print. Due to differences in monitor calibrations, colors may vary slightly in print from on screen. The final print quality will depend on the type of printer and paper used. PRINTING INSTRUCTIONS: You have the option to either print the files at home or have them professionally printed at stores such as Staples or Office Depot, through an online print service like Vistaprint, or at a local print shop. TERMS OF USE: This design is intended for personal use exclusively. It is not permissible to use the design for commercial purposes, distribute, or resell it under any circumstances. /For personal use only./ *Please note that this listing is exclusively intended for your family's use (all the Girl Scouts in your immediate family can utilize it). *Please note that these products are for your troop. REFUNDS: Please note that digital products are non-refundable. Instant download items don’t accept returns, exchanges or cancellations. Also, no refund will be given because of printing issues. If you have any questions, feel free to reach out to me before making your purchase. I do not take responsibility for any possible spelling errors after printing. It is the customer's responsibility to verify its correctness before printing. If you find a spelling mistake, please let me know immediately, and I will send the corrected version trough email. © All Designs are protected by copyright under Shop On Design By Lea. Please inform me if you have any inquiries (kindly send a direct message on Etsy), and I will respond as promptly as possible. We appreciate your visit and thank you for supporting our small business! -Lea
Many leaders like to give their girls a gift when the move up to the next level. Here are Girl Scout bridging gifts for every age and level.
This Girl Scout Bridging ceremony guide 2024 will help leaders plan this important scouting milestone.
***Editable Scout Promise text that can be used with "God" or "Community" Make your next Scout Investiture Ceremony and/or Rededication Ceremony a day to remember with these editable certificate that can be used for all levels -- from Daisy, Brownie, and Junior all the way up to Ambassador! Just type in the name, date, and troop number, then print at home or any copy shop. ***Please note that this certificate is for your troop's use*** 。・゚゚・DIGITAL FILES・゚゚・。☆。・゚゚・DIGITAL FILES・゚゚・。☆。・゚゚・DIGITAL FILES・゚゚・ ☆ WHAT YOU GET☆ 1. An 8.5"x11" PDF with editable investiture certificate for all levels 2. An 8.5"x11" PDF with editable rededication certificate for all levels 3. Step-by-step Instructions for editing and printing your PDF files (or watch my video tutorials at https://rb.gy/jh2n9i) These are *DIGITAL* files, so no physical item will be mailed. ☆ ALSO AVAILABLE ☆ Scout Troop Leader Bundle: https://www.etsy.com/madiloveskiwi/listing/1084090069 Scout Meeting Activities Bundle: https://www.etsy.com/madiloveskiwi/listing/1537735626 Scout Bridging Certificate: https://www.etsy.com/madiloveskiwi/listing/1051785688 Scout Petal Tracker: https://www.etsy.com/madiloveskiwi/listing/1078761415 Scout Attendance Log: https://www.etsy.com/madiloveskiwi/listing/1066247923 Scout Cookie Door Hanger: https://www.etsy.com/madiloveskiwi/listing/755307568 Scout Cookie Thank You Receipt: https://www.etsy.com/madiloveskiwi/listing/589876533 Scout Cookie Booth Banner: https://www.etsy.com/madiloveskiwi/listing/774860921 ☆ HOW IT WORKS☆ 1. Purchase the listing and download your files to your Mac and PC computer. 2. Open the editable PDF from your computer in the latest version of Adobe Acrobat Reader (it's free). 3. Edit the highlighted fields yourself and save your text. (You can even change the font, text size, and text color!) 4. Print your file (detailed instructions are included with your order) and enjoy! Important Notes: • The files can only be edited using Adobe Reader on a computer. • You CAN change the font size and font color. • You CANNOT change text location or add extra lines of text. • You CANNOT edit the printable files on a mobile device or tablet, you must use a computer. • No font download is necessary. The fonts are embedded in the printable files. *** Note: this is a DIGITAL item, so no physical item will be mailed *** .................................................................................................... Love my Art? Sign up for my email newsletter to find out about special freebies, offers, and news about my digital art. No spam ever, I promise! Just follow this link to sign up: http://www.madiloveskiwi.com/signup .................................................................................................... © Madi Loves Kiwi. This artwork has been professionally designed by Madi Loves Kiwi and is for your personal use and enjoyment only. www.madiloveskiwi.com
This free Girl Scout Patch Program about hearing protection is available to troops of all levels.
Help your troop prepare for babysitting! They should know basic first aid and emergency preparedness skills to keep those they are caring for safe. Help them come up with age appropriate activities for the little ones in their care. Scouts might enjoy running a holiday drop off event so they can practice their skills together before they start babysitting on their own. Parents will appreciate a little private shopping time while your troop entertains their little ones. Let your girls show off they are prepared for babysitting with a patch from MakingFriends®.com. Your girls can look for ideas to host a holiday babysitting event in your area on our page Christmas and Winter Ideas for Scouts.
This activity booklet was designed to fulfill the requirements for the Ambassador Outdoor Art Master badge or can be used by frontier girl leaders to earn similar badges. This badge will give you a chance to bring your art and the outdoors together to create something that is helpful to the environment. You will make some of your greatest art with the inspiration of nature, and design all kinds of different art pieces. You will make a number of creative outdoor themed pieces expressing your self from photography and painting to music and the best part you will have lots of fun doing it. Activities include: Experience and learn more about art outdoors: Learn how to make a mud painting masterpiece using a few simple supplies you can use nature to make a piece of art. Get creative and make art: Everything you need to learn what a Tetrahedral kite is and how to make one with step by step pictures to help you along the way. Find and explore the sounds of nature: Using sounds of nature take a hike listening to nature sounds, learn how to sit still and listen to the sounds of nature, and explore making your very own nature sound track. Photograph nature: Taking pictures is fun, taking pictures from different perspectives and playing a game with your pictures is even more fun with this fun Perspective and Angle Challenge. Using nature in your art: Nature can be more than just beautiful it can also become a playground for kids. You will research, plan and design your very own natural playground for kids. Leader Connecting Leaders is not connected with, affiliated with, approved by, endorsed by, or otherwise sponsored by The Girl Scouts of the USA or Frontier Girls.
As a 11th and 12th grader you are very close to graduating high school and either going to collage or moving out on your own. Use these 4 fun ideas to earn the Ambassador On My Own Badge with girls. These are skills that is important at every stage of your life all the way through your retirement years. Get it right early and you will set yourself up for success in the future.
⛺Empower the next generation of trailblazers with our Scout Like A Girl design – a vibrant celebration of courage, strength, and the indomitable spirit of Girl Scouts! Perfect for young pioneers who embrace adventure and strive to make a difference, this design encourages girls to show their confidence proudly. Inspire greatness and showcase the strength that comes with being a Girl Scout. Let the scouting journey begin with style! ⭐ Printed on durable, high opacity adhesive vinyl which makes them perfect for regular use, as well as for covering other stickers or paint. The high-quality vinyl ensures there are no bubbles when applying the stickers. ⦿ Glossy ⦿ High Opacity ⦿ Bubble Free ⦿ Durable Vinyl ⦿ 95µ Density ⦿ Dishwasher safe (see pictures) Use as bumper sticker, on water bottles, laptops, and notebooks. Don't forget to clean the surface before applying the sticker. __________ CUSTOM DESIGN CHANGES + NEW DESIGN REQUESTS ACCEPTED 👩👧 Adult + Kid Sizing 👕 Tanks, Tees + Sweatshirts 🧢 Hats 🛍️ Totes ☕ Mugs + Tumblers 📒 Notebooks 🔆 Stickers AND MORE 📧 Message Me For Requests __________ ♻️ Items are made especially for you as soon as you place an order, which is why they take a little longer to deliver. Making products on demand instead of in bulk helps reduce overproduction. Thank you for making thoughtful purchasing decisions!
Girl Scout Senior to Ambassador bridging ceremony guide
Plans are laid out to complete the BLISS JOURNEY* in a weekend or at troop meetings.…
Girls scouts should learn to love themselves and others while meeting as a troop. Keep reading to learn the ten best girl scout games for year-round fun.