3D Modeling course Landing page concept designed by Denys Verholomchuk. Connect with them on Dribbble; the global community for designers and creative professionals.
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▓ Subscribe. New video every THREE days ▓The concept artTime: 6:24Time speed modeling 0:25Faces: 1,151,154Objects: 125Render: CyclesSystem specs:3rd Generati...
Parametric/Procedural 3D Modeling and Concept Design
Automotive Design, Industrial Design, Autodesk Alias Design (All Versions), Keyshot
Work in Progress. Original concept by Krzysztof Maziarz.
Hey guys! Here's a bridge I'm working on in order to learn modularity.
あけましておめでとうございます!
Hello everybody! I’m new to maya for the most part, only played around off and took a class for a semester.
Wireframe render in maya\mentalray All building share many instances and the geometry on this renders represent the highest LOD on them. I was responsible for modeling the environment and all the buildings, the interpretation of design block out, layout, set dressing, collision . Texture: Richard Piper at https://www.artstation.com/pipesfranco Lighting: Gabe Betancourt Fx: Elaine Kubik Wide: Andrew Walkins Design: Ray Almaden Naughty Dog production is a team effort and required multiple departments to design and created all areas.
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An in-depth, advanced 3D modeling guide for creating high quality 3D geometry and reflection for cars and products using polygonal modeling software. By former ILM and LucasArts CG artist Ali Ismail.
Lately, I've been doing bottles to work on a way to reconnect users with the fundamentals. I suppose the best advice is, as with any discipline, practice makes perfect. Topostudy is a playlist: https://www.youtube.com/playlist?list=PL0RqAjByAphH9emGFNAcha1prKi1P_I3n
First two renders are made in Substance painter, second two renders in Marmoset Toolbag. I was texturing this mode 2k resolution. This is 3d model of this alarm clock was created by Anton Ageev. https://www.artstation.com/grim Thanks for the cool booster in textures!
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Generic Sports Car 3D Model - textured Buy and download 3d models in 3ds, max, fbx, c4d, lwo, ma mb, obj . Ready for 3d modeling, rendering, animations, games
Modeling I made during Juan Pablo Chen´s Intro to Production Modeling course at CGMA. Juan Pablo is a great artist and awesome instructor! I loved working on this project, I learned a lot. Based on artwork by Mariia Ushakova. https://www.artstation.com/artwork/GY6Dz
another practice of materials)
Props I made for the mobile title Trade Town Concept by Veikka Somerma