I had the pleasure of contributing to the creation of this prop for Starbreeze's OTWD at elite3d. I was tasked with creating this Welder. I was responsible for creating the bakes and texturing of this asset. High Poly and Low Poly was done by Jorge Bruña Campbell https://www.artstation.com/jorgex3d
Wayfinder - Props As a part of the DragonFly team, I worked on awesome props for the Wayfinder. My task was to create retop, uv and bake some props Studio: https://www.artstation.com/lapalex Lead: https://www.artstation.com/alexander_blackfenix Overall supervision by: Joe Madureira https://www.artstation.com/joemadx Brian Jones (BoBo) https://www.artstation.com/bobo Wayfinder Client: Airship Syndicate © 2023 Concept was provided by Airship Syndicate.
Some typical models from New York street. All models with good subdivion friendly topology and unique optimize UV set.
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
**Disclaimer- I will be sharing insights into my responsibilities as Lead Environment artists for educational purposes. I think it's great information on the challenges/ pitfalls of production for AAA and indie games alike. Hopefully, this information helps developers avoid these mistakes in the future** As a Lead Environment artist, it was my job to look over the entire schedule of asset creation for environment art for the remaining duration of Indivisible. In order to justify taking a longer time on some older assets that had already been made, I made sure assets were created in a way where we can get ALOT out of one texture. I also coordinated which assets would be outsourced and managed those outsource artists to make sure our internal work schedule for the Environment team was still realistic. This is An example of some concepts I did during the polish phase of the first level ( the only level that had been worked on for the game after about 2 years of full production ) I had a lot of work ahead of me because I had to train several internal junior artists as well as manage outsourcers, and establish a new modeling/ texturing style for the game. This shows a breakdown of the assets from concept to final after a texture polish I did on an outsourcer's work. The initial colors and design were all strong but the finish needed to be pushed to really pop in-game. I found that adding more noise and exaggerating color shifts really shined in-game. Adding a slight hi-pass and sharpening really pushed these details as well. Ivy concepted and created by me. Outsource walls by Xavier Garcia and some model clean up by Jennifer Seaman
A 3D model of a low poly building. Exterior only, no interior. The 3D model includes a texture that is 1743×2009 in size. Roof : 700×668 Fence: 1000×1000 Bump and Specular map included The objects are modelled using real world dimensions. The rendered preview images have not been post processed.
Radio for game Metro Exodus. Full cycle of manufacture of the game model.
Some cart variations I did for Hunt Showdown. They were used as resupply station and cover objects throughout the map. Substances: Alexander Asmus Particle Effect: Viktor Ikkes
3D models library of furniture, lighting, and other home decor. #Product_Sketch #Blender_Ideas #3d_Inspiration #Home_Concept
The Order: 1886 Art by Juan Hinojosa on ArtStation.
🔰Product Link : https://www.artstation.com/a/36714720 🔰 If you feel your mind is empty of any ideas, it's time to go for "Reference-Images", which are great source of inspiration for artists since give them better understanding about their subject to create better ideas for their artworks. 🔰 here are illustrations to help you get inspired in filed of game/animation/illustration project. 🔰 what is produced by artificial intelligence cannot be compared to the artworks of artists, but the goal is to inspire artists to come up with more creative ideas. 🔰 you are allowed to print these illustrations by using "Standard License" 🔘 Details: ✔️ Format: JPEG ✔️ Resolution: 4k ✔️ 200 4K Reference Images created by Help of AI and MY Editing 🔘To see more products you can visit my store : https://www.artstation.com/vio_lemurian/store
A chandelier and some lamps i worked on for Hunt Showdown. Substances used were made by Matthias Wagner, Ron Frölich and Alexander Asmus.
Pivot to find your path in game industry.
Hello everybody! My name is Ilya Nedyal, I've been working in game industry quiet a while without having a normal portfolio site.
Ilya Nedyal is an environment artist with 10+ years of experience. He has worked on AAA games such as Horizon Zero Dawn and The Last of Us Part II. His portfolio showcases his skills in creating realistic and immersive. #Zug #Indian_Railway_Train #Indian_Railways #3d_Props
I had the honor of working on the new level for Player Unknown's: Battlegrounds the past few months, here are some of the environment props I got to work on. Most of my work was creating the game res mesh and textures for these objects.
Experience the future of virtual reality with our wide selection of VR assets and 3D models. Buy and sell high-quality VR content on our platform.
Texture and shaders by me Modeling by Jerome Busque
This 3D graphic features an elegant hat. The hat has a beautiful golden color that gives it a luxurious and eye-catching look. It is adorned with a wide orange ribbon around the base, adding a touch of contrast and charm.