Among Us 3D Fan Art designed by Ana Sugar. Connect with them on Dribbble; the global community for designers and creative professionals.
Hello and Welcome to my Channel. Today I would like to show you how I made this Lovely 3d Fan Vase. It's surprisingly easy and very little supplies are neede...
© Svein Yngve Sandvik Antonsen, All Rights Reserved.
This 3D model was made in Zbrush, matcap materials made in Photoshop, based off the official concept art for Corviknight in Pokemon Sword and Shield by Game Freak. I have been thinking about making the rest of the taxi service because I love the idea so much! Original official Pokemon artwork by Hitoshi Ariga (https://cdn.bulbagarden.net/upload/0/0c/823Corviknight.png)
3D Art,GIF Animation,Illustration,Autodesk Maya (All Versions)
ES: in this video show how to draw fan by use command on auto cad.sketches of fan.please go to my channel to get more videos about autocadHelp to subscribe m...
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During this quarantine I had enough time to devote myself to a new personal 3D project (Game Ready) and to go crazy for a new RPG! 😍😍Dauntless, developed by Phoenix Labs and published by Epic Games🎮✨ This fan art consists in a diorama inspired by a map of the game (Shattered Isles) where you can usually find the Drask (an electric Behemoth) near ponds or puddles of water.🐊🌊 I wanted to try a different style from mine (more realistic); it was very difficult to face up to, since i never tried hand painted and stylized style, but i would say that after infinite references, effort, sweat and blood, i've obtained a nice result! 🥰😎 Regarding the presentation's interface, I did a search and a composition similar to the Dauntless UI.🎨 💻Software used: Pure Ref, Zbrush, 3DCoat, 3dsMax, Marmoset Toolbag, Substance Painter, Photoshop 🔺Drask: Tris 13 K 🔺Isle: 7 K Tris #Drask #Dauntless #Behemoth #Fulgar #eletric #3dmodel #3dfanart #epicgames #phoenixlabs #diorama #lake #waterfall #tree #foliage #gameready #passion #3dart #stylizedstyle #handpaintedstyle #handpaintedtexture #pureref #zbrush #3dcoat #3dsmax #substancepainter #photoshop
Just recently finished a fan art of Skull Kid from Majora's Mask as my personal project. My aim in making this is to study more on the proportionality of stylized character and I found this project very enjoyable to work on, especially on the texturing side. Hope you'll like it :) Reference: www.artstation.com/artwork/vBXgx (Geina Malavolti) Skull Kid Total Tris: 34K tris Modeled in Zbrush & Maya Retopology in Maya Textured in Substance Painter Rendered in Marmoset 3
Another fan art model based on the incredible Pokemon concepts of Bluekomadori! I'm such a huge fan of her incredible art style, highly recommend giving her a follow. Original concept here: https://twitter.com/bluekomadori/status/1245787353752494082?s=20 This is a relatively old model by this point, I've just been quite slow in getting things uploaded in a timely manner. The model was made in Zbrush, matcaps made in Photoshop and some compositing in After Effects.
Body models are come from the Crysis armor to revise. All components by my hand make.
Based off the amazing Pokemon artwork by @bluekomadori, original concept here: https://twitter.com/bluekomadori/status/1207019716985929728?s=20 Just really fell in love with Blue's incredible pokemon rendering style as well as the gorgeous little cute vignettes of them being together and figured I should give it a go. I think I'd prefer to try an alternate style more like clay possibly for a future attempt, rather than matcaps that inevitably come out looking very shiny or glossy. Still, the renders had some appeal so I decided to stick with it for this iteration. Modeled in Zbrush, rendered in Zbrush, some small post effects added in After Effects (like thickening the lines and making them a little less perfect with some displacement warping). Overall was a fun project though! Highly recommend checking out the original artworks by bluekomadori, they're absolutely amazingly rendered!
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Based on the amazing concept by Chun Lo: https://www.artstation.com/artwork/09dQK I am a huge fan of Chun's style and works, I was extremely excited to make this piece, It was a lot of fun and it was a pretty good challenge for me. I've never made something quite as complicated before in 3D so it took a lot more thinking and figuring stuff out than usual. Took a few months in spare pockets of free time, with lots of times I put it on the back burner for other things. I used Zbrush primarily and added some post effects in After Effects. Most of the chest region was made with booleans, rendered with matcaps I made in Photoshop.
3dtotal creates a wide range of educational and inspirational resources for artists, including high-quality art books, a quarterly character design magazine, and anatomy reference figures.
Illustration, 3D Art, 3D Modeling, Blender, Adobe Photoshop