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One of my favorite characters to help develop on DreamWorks Animation's Ruby Gillman - Teenage Kraken. Always a joy working with Character Designers Timmy Lamb and Willie Real, and this character was no exception. These are my passes which range from the final Design Model to the other iterations we explored. Hope you enjoy!
White Robot. 3D render of a robot. #design #3D #3DModel #3DRender #3DCharacter #modelling #VR #android #artificial #automation #character #computer #concept #cyborg #digital #electronic #equipment #futuristic #graphic #greeting #humanoid #illustration #information #isolated #machine #man #mechanical #metal #plastic #render #robot #science #standing #symbol #technology #white
I wanted to make a character that would fit a fantasy setting, and I saw that incredible concept art from JeongSeok Lee and wanted to execute it realistically. How this concept would be transferred to the real world? So I made some changes to the concept to make that possible, like the proportions of the character. I hope you like it!
王者荣耀瑶同人作品 毛发使用MAX的毛发插件Ornatrix。皮肤贴图通过Zwrap投射TexturingXYZ后去substance painter中细化。最终使用MAX2019自带的Arnold渲染。 最后谢谢平平大佬。
I would very much like to catch 'em all (except for, like, four of them).
#Sukuna #real life edit
3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.
I have finished the high poly in zbrush, Retopology in maya 2016, Texture in substance painter, Baking in xnormal and render in marmoset. a big Thanks to my friend Chems ed din who where always there for help :)
In this video, I'll be showing you how I used Reallusion's Character Creator 3 and their Skingen plugin to quickly create a real-time 3D character model. If ...
Last portrait, done in Maya,Zbrush,Arnold & PS. Inspired in the Peaky Blinders series, he's a tuff mfker! Hope you like it and any C&C is welcome
ボークスから発売中の『蒼き流星SPTレイズナー』シリーズにレイズナーが満を持して登場!ワンダーフェスティバル2017[冬]に先行発売されます!
进行了一次不是非常有故事性的设计,,但是还是保留了一定的故事性。 部落的红虎女,在等级上,腰部修改了珍贵的绿宝石匕首,让角色在部落中的地位更高一点。 这次设计的源头是和学生的一次交流,在保留了他的设计思路上我迭代了一个版本,感到有趣便尝试画完了。 设计方法按照arr4老师所教的设计思路,尝试了arr4老师教的在草稿阶段进行填色的上色,过程中保留了sang delan老师所教的绘画方法,我在其中尝试了Gloss画嘴唇的方法。 笔刷运用上全程使用的是【CM\训练机器人】,包括画线稿阶段。 在作画过程中我回想Sangsoo Jeong在角色上直接绘画的放松感,面对笔刷材质的安排便也进行了尝试。 一次不错的体验,加油!
This work was my contribution to retrogasm 2019, well is not on time as you can see but at least is finished, the idea was to recreate a videogame character , I picked captain commando from the 90's great arcade machine. The high res model was done in Zbrush, retopo in 3dcoat, texture process in Substance Painter, rigged inside Maya with Advanced Skeleton and finally rendered inside marmoset and for the high res model keyshot (overwatch tribute), some final retouch inside Photoshop. Hope you like it!