Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
My lastest project is developing with Dinsai team. base on concept art by Chanin : https://www.artstation.com/artist/chanins you can see other works on our page : https://www.facebook.com/dinsaicharacter/
Post with 320 views. [Monthly] Home at last
Compilation of my 3D related woks
Illustration, Game Design, Motion Graphics, Adobe Photoshop, Blender
Tutorials : Modeling of [ Hand & Head & Foot ]
Learn how to create appealing stylized 3D characters for video games and collectibles, without having to go to an expensive art school.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
This package comes with high-quality 23 terrain part models, each available in three different file formats: Blend, FBX, and OBJ. These versatile models can be easily imported into a variety of 3D software programs and are perfect for use in a range of creative projects. you have the flexibility to choose the file format that best fits your needs and workflow. Stylized 3D game assets made for mobile / indie game. Get it on Artstation Shop : https://www.artstation.com/marketplace/p/KXbeA/terrain-hills-pack-02-stylized-3d-game-assets?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace Get it on Gumroad : https://nigelgohart.gumroad.com/l/terrain-hills-pack-02
“Another blockout for an environment that I am working on! 🙌 #Blocktober #environments #gamedev #UnrealEngine #games #Chinese #alley”
Freelance 3D Illustrator living in the Midwest. Currently taking on new clients. [email protected]
Robin’s Wereld is a game designed for children with multiple mental disabilities and with an IQ average of 30-40. The players can travel through the world and discover several, each with their own puzzles to solve. The goal of the game is tracking the learning potential of its players. Mentors can see their player’s scores on the puzzles and their progression in a database. The goal for the level designs is to make it look friendly without to many distractions. This is my first experience as a level designer for a project so I still have a lot to learn. I took inspiration and lessons from the following article: https://magazine.artstation.com/2017/03/game-environment-artist/ The most important lesson I took was: " It helps a lot to get fresh eyes and other people’s opinion and feedback to make a level environment better and more fun to play."
The model is PBR and contains 4K PBR materials (4096×4096) Texture maps: -Diffuse -Specular -Glossiness/Roughness -Ambient Occlusion -Metalness -Normal File Formats: Autodesk Maya 2018 3ds Max 2018 FBX (Format); OBJ (Format). STL
I've created this sword as an experiment to find an effective way to use AI for 3d modeling and wanted to share some experience I've learned. My process for this model was generating an image in Midjourney that I used as concept but i wanted to eliminate as much modeling and sculpting as possible. I've cut out the parts of the image that I later used to generate height maps and with Remesher and Displacement in Blender I've pulled out the detail from a basic blockout model. All I had to do then was a little sculpting cleanup and Decimating for Low Poly model. The blade is modeled by hand. I've used the image for some extra detail during texturing.
This Pin was discovered by Jian-Yu Cheng. Discover (and save!) your own Pins on Pinterest.
This Pin was discovered by Will Aslett. Discover (and save!) your own Pins on Pinterest.
Jan 6, 2019- This Pin was discovered by Jou jour. Discover (and save!) your own Pins on Pinterest.
#ambulance #ambulator #architecture #building #cinema4d #corona #covid-19 #covid19 #design #doctor #emergency #exterior #health #helicopter #hospital #lowmedic #medical #medicine #paramedic #parking #poly #rescue